Of course, most weapons will have some sort of optic or iron-sights to help with this as well. This, combined with the lack of target boxes, means you'll want to get your eagle eye in if you want to shoot enemies properly. While we don't have as much to show off at this stage, it is worth mentioning that Ground Zero will also be taking advantage of crosshair-less infantry. Makes them feel more different to the AK.) (One last note, all the M16s now have a Burst/Semi set of firemodes. I felt something that fit the US "side" would be better than that. It replaces the L85A2 that was formerly used by the combat medic. You'll want to ADS when shooting anyway, as the weapons have a lot of kick when not properly aimed. In CWC, infantry don't have a crosshair, and have to aim using the ironsights on all weapons, like so: Notice anything different? That's right: there's no crosshair. Bottom right has the weapon list (4 slots for 4 weapons.), the weapon stats (name, magazine and inventory ammo, firemode), the grenade count, and finally the health bar. Bottom left has the minimap, time, credits, compass and mine count. MiGs being able to take down Longbows with an entire payload (4 missiles).Īdding the BTR as a purchasable unit to Volcano.Ĭold War ConfrontationHere's some stuff, specifically the HUD and the M16 with ACOG scope. Tanks no longer taking damage from other M.A.D. Reduction in exploiting the new repair zones.Ī bit of a nerf to BTR armor with regard to rockets and tank shells. Here are a few things included in the plans:
#Renegade x firestorm download Patch#
Since our successful release, we've been hard at work on getting a patch out for 3.6. Welcome to the 17th edition of W3D Weekly! We've got a nice chunk of content this week, so let's take a look!